Top Software Engineering Talks
My top 6 talks when it comes to software engineering.

Just a guy who loves to write code and watch anime.
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My top 6 talks when it comes to software engineering.

Just a guy who loves to write code and watch anime.
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Qualities that make outstanding builders.

Bipedal vs quadrupedal: how many legs This is about the number of legs the creature walks on. Bipedal. Two legs. Humans, ostriches, T-rex, kangaroos, most fantasy humanoids. Quadrupedal. Four legs. Do

Intro You hear "lerp" and "smoothstep" everywhere in game dev. They sound like math jargon. They're not. Both are small tools that do the same job: smoothly move from one value to another. The problem

What is Kinematics Kinematics is the math field. It's the study of how things move without worrying about forces (which would be dynamics). FK and IK are the two branches: forward kinematics and inver

Intro Textures are usually the biggest cost in a 3D scene. Memory, bandwidth, and load time all get eaten by them. Resizing them is the obvious lever. There's more. This post is about the less obvious

Simple is not easy
Design is about pulling things apart
Simplicity enables change
Complexity inhibits understanding
Simplicity equals opportunity
Refactoring with confidence is only possible with tests
Prefer duplication over the wrong abstraction
Make smaller things
Building is learning
Time is never wasted
Wake up the wonder
Avoid hasty abstraction
Duplicate till you find the right abstraction
Comments should explain the why if necessary
Comments should not explain what the code does if it's self-explanatory
Samples of good and bad comments