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Tiger Abrodi
Bipedal, humanoid, and the words for creature shapes in games
Tiger Abrodi
Lerp and smoothstep, what they actually do
Tiger Abrodi
IK and FK, what they actually are
Tiger Abrodi
How to make your textures fast on the GPU
Tiger Abrodi
Convex hulls and why they matter for collision
Tiger Abrodi
Juice is the difference between a game that feels alive and one that doesn't
Tiger Abrodi
Just write your own libraries
Tiger Abrodi
Your game runs fine on desktop. Why does it crash on mobile?
Tiger Abrodi
Redis is great
Tiger Abrodi
Decals in games are not talked about enough
Tiger Abrodi
2D Rendering Concepts: A Reference
Tiger Abrodi
2D Asset Primitives: A Reference
Tiger Abrodi
Skinning and Why Smooth Weights Matter
Tiger Abrodi
How spatial audio works in games
Tiger Abrodi
A visual guide to voxels
Tiger Abrodi
Does my KTX2 texture need to be square?
Tiger Abrodi
Indirect draws in WebGPU and why they're so powerful
Tiger Abrodi
Trigonometry for game devs, starting from zero
Tiger Abrodi
Signed Distance Functions (SDFs) and why they are cool
Tiger Abrodi
How Computers Draw 3D Worlds
Tiger Abrodi
How online games actually work
Tiger Abrodi
What is WebGPU and Why It's Huge.
Tiger Abrodi
CPU Friendly JavaScript. A Visual Guide.
Tiger Abrodi
Particle systems in games with threejs and tricks to make them look good
Tiger Abrodi